[SOLVED] Computer-Graphics Assignment 2-Lighting Detail Instruction

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Goal

◆Implement 3 types of light sources: ◆ Directional light
◆ Position light (Point light)
◆ Spot light

◆Interact and modify the light source in runtime.

◆Finish the code in main.cpp, vertex shader and fragment shader

2

Assignment 2

◆Announce date: 2020/05/04 ◆Deadline: 2020/05/25 23:59(UTC+8) ◆Late work will be penalized by 20/week. ◆Copy & paste others’code will get 0.

◆Hand in your homework to ILMS in the following format(-10 for penalty)

◆ studentID_HW2.zip
◆ studentID_HW2_Report.pdf

3

In studentID_HW2.zip

◆ Depend on your device
◆ -10 for those upload “Normal Models”

For Mac

4

In studentID_HW2.zip

◆ Depend on your device
◆ -10 for those upload “x64” or “Normal Models”

Don’t upload!!!

For Windows Make Sure exe can run

5

Lighting Attribute Reference

◆ Directional light: ◆Position: (1, 1, 1)

◆Direction: always pointing at (0,0,0) ◆ Position(point) light

◆Position: (0, 2, 1)

◆ Spot light ◆Position: (0, 0, 2) ◆Direction: (0, 0, -1) ◆Exponent: 50 ◆Cutoff: 30 degree

6

Lighting Attribute Reference

◆ Diffuse intensity: (1, 1, 1)

◆ Ambient intensity: (0.15, 0.15, 0.15)

◆ Shininess: 64

◆ Attenuation:

◆Point light:
◆ Constant: 0.01 ◆ Linear: 0.8
◆ Quadratic: 0.1

◆Spot light:
◆ Constant: 0.05 ◆ Linear: 0.3
◆ Quadratic: 0.6

7

Key Mapping

  • ◆  Please follow the spec bellow, or you would not get the score of item.
  • ◆  You must make sure your key mapping is exactly same to ours.
  • ◆  Z/X: switch the model
  • ◆  T: switch to translation mode
  • ◆  S: switch to scale mode
  • ◆  R: switch to rotation mode

8

Key Mapping

◆ L: switch between directional/point/spot light

◆ K: switch to light editing mode
◆ J: switch to shininess editing mode

9

Key Mapping

◆If you switch mode by T, S, R
◆Apply change on Z axis when scroll the

wheel
◆Apply change on X axis when mouse drag

horizontally

◆Apply change on Y axis when mouse drag vertically

◆Only rotation should apply X axis when mouse drag vertically, and Y axis when mouse drag horizontally

10

Key Mapping

◆If you switch mode by K
◆Apply change on X axis of light’s position

when mouse drag horizontally
◆Apply change on Y axis of light’s position

when mouse drag vertically

◆Apply change on diffuse intensity for directional or point light, cutoff angle for spot light when scroll the wheel

11

Key Mapping

◆If you switch mode by J
◆Apply change on shininess when scroll the

wheel
◆The shininess is applied to all models.

12

Report

◆Some screen shot
◆Description of your program control

instructions
◆Other special things you have done

13

 

  • Homework2-07kkgl.zip